<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Lowwater — Development journal</title><description>Follow the making of Lowwater, a painterly game of exploration, survival, and strategy.</description><link>https://playlowwater.com/</link><language>en-us</language><item><title>The ride out</title><link>https://playlowwater.com/devlog/2026-11-06-the-ride-out/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-06-the-ride-out/</guid><description>The opening&apos;s ride to The Source was 2.1 km over the ridges: 2.7 minutes at a flat gallop, nine at a trot, with nothing to do on the way. The brief wants a…</description><pubDate>Fri, 06 Nov 2026 12:00:00 GMT</pubDate></item><item><title>Real motion on Ioma</title><link>https://playlowwater.com/devlog/2026-11-05-real-motion-on-ioma/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-05-real-motion-on-ioma/</guid><description>The characters read as ragdolls on the arrival movie: Meshy&apos;s library clips are generic, played in place, the feet floating, the weight nowhere. This round…</description><pubDate>Thu, 05 Nov 2026 12:00:00 GMT</pubDate></item><item><title>Ioma&apos;s pack</title><link>https://playlowwater.com/devlog/2026-11-04-iomas-pack/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-04-iomas-pack/</guid><description>The game turns toward Ioma, and she gets a pack: see a thing, read it, take it, carry it.</description><pubDate>Wed, 04 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The arrival at The Source</title><link>https://playlowwater.com/devlog/2026-11-04-source-arrival/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-04-source-arrival/</guid><description>The first in-engine cutscene. Ioma rides into the camp at The Source; the bars close over the ride; the keepers of the drawpoint, who sent word that the…</description><pubDate>Wed, 04 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The camp at The Source</title><link>https://playlowwater.com/devlog/2026-11-03-source-camp/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-03-source-camp/</guid><description>The first campaign goal. The hydrology already agreed with the story without being told to: The Source sits on the west bank of a 33 m river bed that the…</description><pubDate>Tue, 03 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The whole world on the sheet</title><link>https://playlowwater.com/devlog/2026-11-03-the-whole-world-on-the-sheet/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-03-the-whole-world-on-the-sheet/</guid><description>The M map surveys the whole world, pauses the ride, and pans and zooms.</description><pubDate>Tue, 03 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The objective on the ground</title><link>https://playlowwater.com/devlog/2026-11-01-the-objective-on-the-ground/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-the-objective-on-the-ground/</guid><description>The goal marked in the world, not only on the sheet; entering it completes it.</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The living surface</title><link>https://playlowwater.com/devlog/2026-11-01-the-living-surface/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-the-living-surface/</guid><description>Water increment 2: the surface moves, and a wind.</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>Vegetation from the water</title><link>https://playlowwater.com/devlog/2026-11-01-vegetation-from-the-water/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-vegetation-from-the-water/</guid><description>Trees, shrubs, reeds and orchards placed and given a health by the generator, from the hydrology and the seed.</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The water finds its way</title><link>https://playlowwater.com/devlog/2026-11-01-water-finds-its-way/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-water-finds-its-way/</guid><description>Water increment 1: hydrology in the world generator.</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The World tab</title><link>https://playlowwater.com/devlog/2026-11-01-the-world-tab/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-the-world-tab/</guid><description>The round no longer needs the shell. The library, the page that already shows the props, the characters and the reference boards, has a World tab.</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The vantage board</title><link>https://playlowwater.com/devlog/2026-11-01-the-vantage-board/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-the-vantage-board/</guid><description>The loop is closed. The world is data, the generator turns it into ground, the camera stands wherever a scene might be framed, and now one command shows…</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The detached camera</title><link>https://playlowwater.com/devlog/2026-11-01-the-detached-camera/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-the-detached-camera/</guid><description>The world can now be looked at from anywhere, and the places worth looking from can be kept. This is the cinematographer&apos;s tool from the world design: not a…</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The ride over the world</title><link>https://playlowwater.com/devlog/2026-11-01-the-ride-over-the-world/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-11-01-the-ride-over-the-world/</guid><description>Ioma now rides on the generated world. The dunes she gallops down at the start, the flat track under the hooves, the boulders and the dead trees are where…</description><pubDate>Sun, 01 Nov 2026 12:00:00 GMT</pubDate></item><item><title>The shape of the world</title><link>https://playlowwater.com/devlog/2026-10-31-the-shape-of-the-world/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-the-shape-of-the-world/</guid><description>The ride has had a disc of dunes under it and nothing beyond. Today the world got a shape: all of it, Cael to the Ashfold, as data and a drawing.</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Skin that isn&apos;t plastic</title><link>https://playlowwater.com/devlog/2026-10-31-skin/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-skin/</guid><description>The younger Ioma came into the game looking like a figurine: a hard sheet of highlight down her cheek and hand, the same sheen on her coat. Here is the same…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>A younger Ioma, and the first one becomes her mother</title><link>https://playlowwater.com/devlog/2026-10-31-ioma-younger/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-ioma-younger/</guid><description>Ioma has been mid-forties since the brief was written: grey-streaked, lined, tired. Today she got younger. The direction: early thirties, strong in spirit…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Prints in the sand</title><link>https://playlowwater.com/devlog/2026-10-31-prints/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-prints/</guid><description>The horse and Ioma now leave tracks. Every hoof that lands and every step she takes presses a print into the sand. Each one holds for a while, then sinks…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Dusk: the ride goes dark, with grain</title><link>https://playlowwater.com/devlog/2026-10-31-dusk/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-dusk/</guid><description>The opening ride was a bright, dusty noon. It&apos;s now the last of the day: a low orange sun, a dark ground, a broken cloud deck lit from below, and film grain…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Under the hood: from a test scene to the shape of a game</title><link>https://playlowwater.com/devlog/2026-10-31-under-the-hood/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-under-the-hood/</guid><description>Nothing new to see in this one. Riding, the cinematic, the HUD and the dismount all look exactly as they did. Underneath, though, the project changed shape…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>On foot: getting down from the horse</title><link>https://playlowwater.com/devlog/2026-10-31-on-foot/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-on-foot/</guid><description>Ioma can leave the saddle now. Press E and she gets down from the horse&apos;s near (left) side, the way riders do. On the ground, WASD walks her relative to the…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>The survey sheet: a first HUD</title><link>https://playlowwater.com/devlog/2026-10-31-the-survey-sheet/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-the-survey-sheet/</guid><description>Once the letterbox opens and you have the reins, a HUD now fades in. It has a round minimap in the lower left and a health meter in the upper right. It&apos;s a…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Taking the reins</title><link>https://playlowwater.com/devlog/2026-10-31-taking-the-reins/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-taking-the-reins/</guid><description>The ride-in used to end on black and loop. Now it hands over to the player. About three seconds after Ioma passes the lens, the letterbox bars slide away…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Godot → Unreal: rebuilding the ride-in</title><link>https://playlowwater.com/devlog/2026-10-31-godot-to-unreal/</link><guid isPermaLink="true">https://playlowwater.com/devlog/2026-10-31-godot-to-unreal/</guid><description>The game keeps turning out to be cinematic: a low sun, haze, a rider coming out of the dust. The opening shot is Ioma riding in over the lens, and in Godot…</description><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate></item></channel></rss>