
Real motion on Ioma
The characters read as ragdolls on the arrival movie: Meshy's library clips are generic, played in place, the feet floating, the weight nowhere. This round…
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The world of Lowwater
As a child, Ioma learned from her mother that the river still moved beneath the dry ground. Decades later, she returns to find it gone.
Travel with her through the scattered communities of the Ashfold. Read the land, live with what you can carry, and follow the failing water upstream—toward a kingdom where the river still runs.
A painterly game about a people discovering why their world is drying up, and what they will do to survive.
From the development journal

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The opening's ride to The Source was 2.1 km over the ridges: 2.7 minutes at a flat gallop, nine at a trot, with nothing to do on the way. The brief wants a…
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The characters read as ragdolls on the arrival movie: Meshy's library clips are generic, played in place, the feet floating, the weight nowhere. This round…
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The game turns toward Ioma, and she gets a pack: see a thing, read it, take it, carry it.
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The first in-engine cutscene. Ioma rides into the camp at The Source; the bars close over the ride; the keepers of the drawpoint, who sent word that the…
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New places. Small discoveries. Notes from a game taking shape.
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