The ride out
The opening's ride to The Source was 2.1 km over the ridges: 2.7 minutes at a flat gallop, nine at a trot, with nothing to do on the way. The brief wants a…
3 min read ↗
Field notes / 24 entries
A record of the work: the places, people, experiments, and small decisions that make a world.
Follow by RSS ↗The opening's ride to The Source was 2.1 km over the ridges: 2.7 minutes at a flat gallop, nine at a trot, with nothing to do on the way. The brief wants a…
3 min read ↗
The characters read as ragdolls on the arrival movie: Meshy's library clips are generic, played in place, the feet floating, the weight nowhere. This round…
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The game turns toward Ioma, and she gets a pack: see a thing, read it, take it, carry it.
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The first in-engine cutscene. Ioma rides into the camp at The Source; the bars close over the ride; the keepers of the drawpoint, who sent word that the…
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The first campaign goal. The hydrology already agreed with the story without being told to: The Source sits on the west bank of a 33 m river bed that the…
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The M map surveys the whole world, pauses the ride, and pans and zooms.
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The goal marked in the world, not only on the sheet; entering it completes it.
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Water increment 2: the surface moves, and a wind.
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Trees, shrubs, reeds and orchards placed and given a health by the generator, from the hydrology and the seed.
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Water increment 1: hydrology in the world generator.
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The round no longer needs the shell. The library, the page that already shows the props, the characters and the reference boards, has a World tab.
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The loop is closed. The world is data, the generator turns it into ground, the camera stands wherever a scene might be framed, and now one command shows…
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The world can now be looked at from anywhere, and the places worth looking from can be kept. This is the cinematographer's tool from the world design: not a…
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Ioma now rides on the generated world. The dunes she gallops down at the start, the flat track under the hooves, the boulders and the dead trees are where…
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The ride has had a disc of dunes under it and nothing beyond. Today the world got a shape: all of it, Cael to the Ashfold, as data and a drawing.
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The younger Ioma came into the game looking like a figurine: a hard sheet of highlight down her cheek and hand, the same sheen on her coat. Here is the same…
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Ioma has been mid-forties since the brief was written: grey-streaked, lined, tired. Today she got younger. The direction: early thirties, strong in spirit…
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The horse and Ioma now leave tracks. Every hoof that lands and every step she takes presses a print into the sand. Each one holds for a while, then sinks…
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The opening ride was a bright, dusty noon. It's now the last of the day: a low orange sun, a dark ground, a broken cloud deck lit from below, and film grain…
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Nothing new to see in this one. Riding, the cinematic, the HUD and the dismount all look exactly as they did. Underneath, though, the project changed shape…
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Ioma can leave the saddle now. Press E and she gets down from the horse's near (left) side, the way riders do. On the ground, WASD walks her relative to the…
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Once the letterbox opens and you have the reins, a HUD now fades in. It has a round minimap in the lower left and a health meter in the upper right. It's a…
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The ride-in used to end on black and loop. Now it hands over to the player. About three seconds after Ioma passes the lens, the letterbox bars slide away…
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The game keeps turning out to be cinematic: a low sun, haze, a rider coming out of the dust. The opening shot is Ioma riding in over the lens, and in Godot…
2 min read ↗